Brainstorming Game Ideas
Using the unity engine i would like to create a game that can have multiple different variables to a similar outcome. In my opinion, a game that can be played multiple different ways will result in much more returning players rather than a 'story mode type game that can be completed by moving through the steps and will be no more enjoyable or intriguing to a returning player. I really like the idea of using the first person perspective in unity to give a different take on game ideas that would be played in a completely different way like arcade games for example.
My four initial game ideas are:
1. Adventure Quest
In this game idea I would like to have the player trekking through a world with different variations in realism, terrain and conditions, the player would complete the game by traveling through this world collecting riddles which in turn would give insight to the player on where to travel and which paths are best taken for the player to most efficiently arrive in their final destination. The complexity of the game would come from the different stages the player would go through which could include real world scenarios such as deserts, mines, forests, mountains etc and also could include taking 'out of this world' paths like space travel, alternate dimensions etc.
2. Maze
In this game idea I would like to have the player travel through a maze with different obstacles on each path, the maze could be 2D, ie. on same x plane with the terrain in 3D, or 3D, with the maze path on different levels. this game could be made in levels, which difficulty increasing on each maze or as a continuous path that gradually expands into multiple extensive paths, increasing difficulty.
3. Obstacle course
For this game I would like to have a first person obstacle course. Taking inspiration from sonic / crash bandicoot / Mario type games, I would like to create a game in which the player has to advance through an obstacle course. Similar to the maze and adventure quest ideas, there are a few ways the course could be designed, on either 2D or 3D levels, advancing levels or multiple courses with varying difficulty etc. unlike the adventure quest, this would not be designed or styled as a real world course and more like a traditional obstacle course like what would be seen in ninja warrior.
4. first person arcade
My final brainstorm idea is for a first person arcade game(s) in which I would create one or more arcade game that could use 3D design in unity so that instead of using, for example, a coin in coin drop or a ball in skee-ball, the player would be a part of the game and would aim to hit targets/ score points etc. this could be expanded into a simulation life size arcade in which the player can travel around to different games. one way to improve player experience could be to incorporate easter eggs for each game and include mini games in unexpected areas.
skee-ball game - image taken from this website