Tuesday, October 16, 2018

Games MDA

Week Four Reading Notes


Mechanics are the 'rules'
Dynamics describe the 'play' of the game ie what emerges from rules etc
Aesthetics relate to player experience

Models must be:
Formal(well defined)
Abstract(widely applicable)
Proven(known to work)

kinds of fun:
  1. sensation
  2. fantasy
  3. narrative
  4. challenge
  5. fellowship
  6. discovery
  7. expression(self discovery)
  8. submission(game as pastime)
-Mechanics examples include: shuffling cards, water hazards in golf, spawn points in FPS 
-dynamics and mechanics are different views of the game.
- dynamics as a result of mechanics

designer --> mechanics - dynamics - aesthetics <-- player

-simple changes in aesthetics introduce many changes in mechanics


" By moving between MDA's three levels of abstraction, we can conceptualize the dynamic behavior of game systems. Understanding games as dynamic systems helps us develop techniques for iterative design and improvement - allowing us to control for undesired outcomes, and tune for desired behavior. "

No comments:

Post a Comment